It is perhaps no surprise that escape rooms, as we know them today, were born into the gaming power of Japan. The first escape players played in various Japanese bars and clubs. One of the first modern escape rooms was created by SCRAP in Kyoto, Japan, in July 2007. Takao Kato is considered to be one of the first designers of this type of game. After the success in Japan, companies all over Asia and Europe began to build their rooms. From 2012 to 2014, escape games finally reached the United States. Today, escape rooms are an international phenomenon for those who love puzzles and can be found in more than 60 countries around the world. Escapes have become a popular leisure pastime, but they are also used as an attractive teambuilding activity.
In the middle and at the end of 2014, there was literally a flood of escape games, but many entities providing these experiences soon disappeared due to lack of invention and non-originality. Those who survived are a guarantee of quality entertainment. One of the theories behind the popularity of escape games is, in addition to their undeniable amusement, an increase in the demand for “experiences”. People no longer just want to sit and watch. They want to spend their free time actively and develop their hobbies. Escape rooms fit in perfectly with this type of entertainment, as they bring immersive experiences and force participants to take an active part in the event. Thanks to escape games, instead of just watching the characters and the story on the screen, players are the main characters that influence the action. Players become the heroes of their own adventures, solving puzzles, puzzles, cooperating with each other and helping to create a comprehensive experience. Escape rooms can provide their players with experiences and situations, such as escaping from prison, participating in sophisticated and precisely executed thefts, searching for hidden treasure, saving the world from destruction and much more.